| add_index(unsigned int id) | Slic3r::GUI::GLModel::Geometry | |
| add_line(unsigned int id1, unsigned int id2) | Slic3r::GUI::GLModel::Geometry | |
| add_triangle(unsigned int id1, unsigned int id2, unsigned int id3) | Slic3r::GUI::GLModel::Geometry | |
| add_vertex(const Vec2f &position) | Slic3r::GUI::GLModel::Geometry | |
| add_vertex(const Vec2f &position, const Vec2f &tex_coord) | Slic3r::GUI::GLModel::Geometry | |
| add_vertex(const Vec3f &position) | Slic3r::GUI::GLModel::Geometry | |
| add_vertex(const Vec3f &position, const Vec2f &tex_coord) | Slic3r::GUI::GLModel::Geometry | |
| add_vertex(const Vec3f &position, const Vec3f &normal) | Slic3r::GUI::GLModel::Geometry | |
| add_vertex(const Vec3f &position, const Vec3f &normal, const Vec2f &tex_coord) | Slic3r::GUI::GLModel::Geometry | |
| add_vertex(const Vec4f &position) | Slic3r::GUI::GLModel::Geometry | |
| color | Slic3r::GUI::GLModel::Geometry | |
| EIndexType enum name | Slic3r::GUI::GLModel::Geometry | |
| EPrimitiveType enum name | Slic3r::GUI::GLModel::Geometry | |
| EVertexLayout enum name | Slic3r::GUI::GLModel::Geometry | |
| extract_index(size_t id) const | Slic3r::GUI::GLModel::Geometry | |
| extract_normal_3(size_t id) const | Slic3r::GUI::GLModel::Geometry | |
| extract_position_2(size_t id) const | Slic3r::GUI::GLModel::Geometry | |
| extract_position_3(size_t id) const | Slic3r::GUI::GLModel::Geometry | |
| extract_tex_coord_2(size_t id) const | Slic3r::GUI::GLModel::Geometry | |
| format | Slic3r::GUI::GLModel::Geometry | |
| get_as_indexed_triangle_set() const | Slic3r::GUI::GLModel::Geometry | |
| has_normal(const Format &format) | Slic3r::GUI::GLModel::Geometry | static |
| has_position(const Format &format) | Slic3r::GUI::GLModel::Geometry | static |
| has_tex_coord(const Format &format) | Slic3r::GUI::GLModel::Geometry | static |
| index_stride_bytes(const Geometry &data) | Slic3r::GUI::GLModel::Geometry | static |
| index_type | Slic3r::GUI::GLModel::Geometry | |
| indices | Slic3r::GUI::GLModel::Geometry | |
| indices_count() const | Slic3r::GUI::GLModel::Geometry | inline |
| indices_size_bytes() const | Slic3r::GUI::GLModel::Geometry | inline |
| is_empty() const | Slic3r::GUI::GLModel::Geometry | inline |
| normal_offset_bytes(const Format &format) | Slic3r::GUI::GLModel::Geometry | inlinestatic |
| normal_offset_floats(const Format &format) | Slic3r::GUI::GLModel::Geometry | static |
| normal_stride_bytes(const Format &format) | Slic3r::GUI::GLModel::Geometry | inlinestatic |
| normal_stride_floats(const Format &format) | Slic3r::GUI::GLModel::Geometry | static |
| position_offset_bytes(const Format &format) | Slic3r::GUI::GLModel::Geometry | inlinestatic |
| position_offset_floats(const Format &format) | Slic3r::GUI::GLModel::Geometry | static |
| position_stride_bytes(const Format &format) | Slic3r::GUI::GLModel::Geometry | inlinestatic |
| position_stride_floats(const Format &format) | Slic3r::GUI::GLModel::Geometry | static |
| remove_vertex(size_t id) | Slic3r::GUI::GLModel::Geometry | |
| reserve_indices(size_t indices_count) | Slic3r::GUI::GLModel::Geometry | inline |
| reserve_vertices(size_t vertices_count) | Slic3r::GUI::GLModel::Geometry | inline |
| set_index(size_t id, unsigned int index) | Slic3r::GUI::GLModel::Geometry | |
| set_vertex(size_t id, const Vec3f &position, const Vec3f &normal) | Slic3r::GUI::GLModel::Geometry | |
| tex_coord_offset_bytes(const Format &format) | Slic3r::GUI::GLModel::Geometry | inlinestatic |
| tex_coord_offset_floats(const Format &format) | Slic3r::GUI::GLModel::Geometry | static |
| tex_coord_stride_bytes(const Format &format) | Slic3r::GUI::GLModel::Geometry | inlinestatic |
| tex_coord_stride_floats(const Format &format) | Slic3r::GUI::GLModel::Geometry | static |
| vertex_stride_bytes(const Format &format) | Slic3r::GUI::GLModel::Geometry | inlinestatic |
| vertex_stride_floats(const Format &format) | Slic3r::GUI::GLModel::Geometry | static |
| vertices | Slic3r::GUI::GLModel::Geometry | |
| vertices_count() const | Slic3r::GUI::GLModel::Geometry | inline |
| vertices_size_bytes() const | Slic3r::GUI::GLModel::Geometry | inline |
| vertices_size_floats() const | Slic3r::GUI::GLModel::Geometry | inline |