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Slic3r::TriangleCursor Member List

This is the complete list of members for Slic3r::TriangleCursor, including all inherited members.

barycentric_Slic3r::TriangleCursorprivate
build_cursor(const TriangleSelector &source_selector, const TriangleSelector::Triangle &tri)Slic3r::TriangleCursorinlinestatic
centerSlic3r::TriangleSelector::SinglePointCursorprotected
check_normal(const Vec3f &facet_norm, const Vec3f &camera_dir)Slic3r::TriangleCursorinlinestatic
clipping_planeSlic3r::TriangleSelector::Cursorprotected
Cursor()=deleteSlic3r::TriangleSelector::Cursor
Cursor(const Vec3f &source_, float radius_world, const Transform3d &trafo_, const ClippingPlane &clipping_plane_)Slic3r::TriangleSelector::Cursorexplicitprotected
cursor_factory(const Vec3f &center, const Vec3f &camera_pos, const float cursor_radius, const CursorType cursor_type, const Transform3d &trafo_matrix, const ClippingPlane &clipping_plane)Slic3r::TriangleSelector::SinglePointCursorinlinestatic
cursor_factory(float z_world, const Vec3f &camera_pos, const float height, const Transform3d &trafo_matrix, const ClippingPlane &clipping_plane)Slic3r::TriangleSelector::SinglePointCursorinlinestatic
dirSlic3r::TriangleSelector::Cursorprotected
facet_angle_limitSlic3r::TriangleCursorprivatestatic
is_edge_inside_cursor(const TriangleSelector::Triangle &tr, const std::vector< TriangleSelector::Vertex > &vertices) const overrideSlic3r::TriangleCursorinlinevirtual
is_facet_visible(int facet_idx, const std::vector< Vec3f > &face_normals) const overrideSlic3r::TriangleCursorinlinevirtual
Slic3r::TriangleSelector::SinglePointCursor::is_facet_visible(const Cursor &cursor, int facet_idx, const std::vector< Vec3f > &face_normals)Slic3r::TriangleSelector::Cursorstatic
is_mesh_point_inside(const Vec3f &point) const overrideSlic3r::TriangleCursorinlinevirtual
is_pointer_in_triangle(const Vec3f &p1, const Vec3f &p2, const Vec3f &p3) const overrideSlic3r::TriangleSelector::SinglePointCursorvirtual
Slic3r::TriangleSelector::Cursor::is_pointer_in_triangle(const Triangle &tr, const std::vector< Vertex > &vertices) constSlic3r::TriangleSelector::Cursor
point_to_line_dist(const Vec3f &p, const Vec3f &a, const Vec3f &b)Slic3r::TriangleCursorinlineprivatestatic
radiusSlic3r::TriangleSelector::Cursorprotected
radius_sqrSlic3r::TriangleSelector::Cursorprotected
SinglePointCursor()=deleteSlic3r::TriangleSelector::SinglePointCursor
SinglePointCursor(const Vec3f &center_, const Vec3f &source_, float radius_world, const Transform3d &trafo_, const ClippingPlane &clipping_plane_)Slic3r::TriangleSelector::SinglePointCursorexplicitprotected
sourceSlic3r::TriangleSelector::Cursorprotected
toleranceSlic3r::TriangleCursorstatic
trafoSlic3r::TriangleSelector::Cursorprotected
trafo_normalSlic3r::TriangleSelector::Cursorprotected
TriangleCursor()=deleteSlic3r::TriangleCursor
TriangleCursor(const Vec3f &center_, const Vec3f &source_, float radius_world, const Transform3d &trafo_, const TriangleSelector::ClippingPlane &clipping_plane_, const std::array< const Vec3f, 3 > &vertices)Slic3r::TriangleCursorinlineexplicit
TriangleSelectorSlic3r::TriangleSelector::Cursorprotected
uniform_scalingSlic3r::TriangleSelector::Cursorprotected
vertices_inside(const Triangle &tr, const std::vector< Vertex > &vertices) constSlic3r::TriangleSelector::Cursorvirtual
~Cursor()=defaultSlic3r::TriangleSelector::Cursorvirtual
~SinglePointCursor() override=defaultSlic3r::TriangleSelector::SinglePointCursor
~TriangleCursor() override=defaultSlic3r::TriangleCursor