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Slic3r::GUI::GLCanvas3D Member List

This is the complete list of members for Slic3r::GUI::GLCanvas3D, including all inherited members.

_bind_gcode_shadow_map(bool bind) constSlic3r::GUI::GLCanvas3Dprivate
_can_reuse_cached_scene(const Camera &camera) constSlic3r::GUI::GLCanvas3Dprivate
_capture_scene_cache(const Camera &camera)Slic3r::GUI::GLCanvas3Dprivate
_check_and_update_toolbar_icon_scale()Slic3r::GUI::GLCanvas3Dprivate
_current_plate_box() constSlic3r::GUI::GLCanvas3Dprivate
_deactivate_arrange_menu()Slic3r::GUI::GLCanvas3Dprivate
_deactivate_collapse_toolbar_items()Slic3r::GUI::GLCanvas3Dprivate
_deactivate_layersediting_menu()Slic3r::GUI::GLCanvas3Dprivate
_deactivate_orient_menu()Slic3r::GUI::GLCanvas3Dprivate
_get_current_partplate_print_volume()Slic3r::GUI::GLCanvas3Dprivate
_get_effective_fps_cap() constSlic3r::GUI::GLCanvas3Dprivate
_get_section_view_plane() constSlic3r::GUI::GLCanvas3Dprivate
_get_volumes_clipping_plane() constSlic3r::GUI::GLCanvas3Dprivate
_hides_inactive_plates() constSlic3r::GUI::GLCanvas3Dprivate
_init_assemble_view_toolbar()Slic3r::GUI::GLCanvas3Dprivate
_init_collapse_toolbar()Slic3r::GUI::GLCanvas3Dprivate
_init_main_toolbar()Slic3r::GUI::GLCanvas3Dprivate
_init_return_toolbar()Slic3r::GUI::GLCanvas3Dprivate
_init_select_plate_toolbar()Slic3r::GUI::GLCanvas3Dprivate
_init_separator_toolbar()Slic3r::GUI::GLCanvas3Dprivate
_init_toolbars()Slic3r::GUI::GLCanvas3Dprivate
_is_any_volume_outside() constSlic3r::GUI::GLCanvas3Dprivate
_is_below_plate_view_active() constSlic3r::GUI::GLCanvas3Dprivate
_is_fps_overlay_enabled() constSlic3r::GUI::GLCanvas3Dprivate
_is_frame_skipping_enabled() constSlic3r::GUI::GLCanvas3Dprivate
_is_fxaa_enabled() constSlic3r::GUI::GLCanvas3Dprivate
_is_realistic_view_enabled() constSlic3r::GUI::GLCanvas3Dprivate
_is_render_timings_enabled() constSlic3r::GUI::GLCanvas3Dprivate
_is_scene_cache_enabled() constSlic3r::GUI::GLCanvas3Dprivate
_is_scene_cacheable() constSlic3r::GUI::GLCanvas3Dprivate
_is_shown_on_screen() constSlic3r::GUI::GLCanvas3Dprivate
_is_ssao_enabled() constSlic3r::GUI::GLCanvas3Dprivate
_is_xray_view_active() constSlic3r::GUI::GLCanvas3Dprivate
_load_sla_shells()Slic3r::GUI::GLCanvas3Dprivate
_max_bounding_box(bool include_gizmos, bool include_bed_model, bool include_plates) constSlic3r::GUI::GLCanvas3Dprivate
_mouse_to_3d(const Point &mouse_pos, float *z=nullptr)Slic3r::GUI::GLCanvas3D
_mouse_to_bed_3d(const Point &mouse_pos)Slic3r::GUI::GLCanvas3Dprivate
_on_section_view_changed()Slic3r::GUI::GLCanvas3Dprivate
_overlay_signature(const ImDrawData *draw_data) constSlic3r::GUI::GLCanvas3Dprivate
_perform_layer_editing_action(wxMouseEvent *evt=nullptr)Slic3r::GUI::GLCanvas3D
_picking_pass()Slic3r::GUI::GLCanvas3Dprivate
_picking_pass_imex_ghosts()Slic3r::GUI::GLCanvas3Dprivate
_rectangular_selection_picking_pass()Slic3r::GUI::GLCanvas3Dprivate
_refresh_if_shown_on_screen(bool scene_dirty=true)Slic3r::GUI::GLCanvas3Dprivate
_render_3d_navigator()Slic3r::GUI::GLCanvas3Dprivate
_render_arrange_menu(float left, float right, float bottom, float top)Slic3r::GUI::GLCanvas3Dprivate
_render_assemble_control()Slic3r::GUI::GLCanvas3Dprivate
_render_assemble_info() constSlic3r::GUI::GLCanvas3Dprivate
_render_assemble_view_toolbar() constSlic3r::GUI::GLCanvas3Dprivate
_render_assembly_tooltip_button(ImGuiWrapper *imgui_wrapper) constSlic3r::GUI::GLCanvas3Dprivate
_render_background()Slic3r::GUI::GLCanvas3Dprivate
_render_bed(const Transform3d &view_matrix, const Transform3d &projection_matrix, bool bottom, bool show_axes)Slic3r::GUI::GLCanvas3Dprivate
_render_below_plate_volumes()Slic3r::GUI::GLCanvas3Dprivate
_render_cad_grid(const Transform3d &view_matrix, const Transform3d &projection_matrix)Slic3r::GUI::GLCanvas3Dprivate
_render_canvas_toolbar()Slic3r::GUI::GLCanvas3Dprivate
_render_collapse_toolbar() constSlic3r::GUI::GLCanvas3Dprivate
_render_current_gizmo() constSlic3r::GUI::GLCanvas3Dprivate
_render_fps_overlay(int fps) constSlic3r::GUI::GLCanvas3Dprivate
_render_frame(bool scene_dirty, bool only_init=false)Slic3r::GUI::GLCanvas3Dprivate
_render_fxaa_pass(unsigned int width, unsigned int height)Slic3r::GUI::GLCanvas3Dprivate
_render_gcode(int canvas_width, int canvas_height)Slic3r::GUI::GLCanvas3Dprivate
_render_gcode_overlay(int canvas_width, int canvas_height)Slic3r::GUI::GLCanvas3Dprivate
_render_gcode_translucent(int canvas_width, int canvas_height)Slic3r::GUI::GLCanvas3Dprivate
_render_gizmos_overlay()Slic3r::GUI::GLCanvas3Dprivate
_render_imex_ghost_tooltip()Slic3r::GUI::GLCanvas3Dprivate
_render_imex_ghosts(bool xray_pass=false)Slic3r::GUI::GLCanvas3Dprivate
_render_imex_ghosts_xray()Slic3r::GUI::GLCanvas3Dprivate
_render_imgui_select_plate_toolbar()Slic3r::GUI::GLCanvas3Dprivate
_render_main_toolbar()Slic3r::GUI::GLCanvas3Dprivate
_render_objects(GLVolumeCollection::ERenderType type, bool with_outline=true)Slic3r::GUI::GLCanvas3Dprivate
_render_orient_menu(float left, float right, float bottom, float top)Slic3r::GUI::GLCanvas3Dprivate
_render_overlay_toolbars()Slic3r::GUI::GLCanvas3Dprivate
_render_overlays()Slic3r::GUI::GLCanvas3Dprivate
_render_paint_toolbar() constSlic3r::GUI::GLCanvas3Dprivate
_render_plane() constSlic3r::GUI::GLCanvas3Dprivate
_render_plate_switcher()Slic3r::GUI::GLCanvas3Dprivate
_render_platelist(const Transform3d &view_matrix, const Transform3d &projection_matrix, bool bottom, bool only_current, bool only_body=false, int hover_id=-1, bool render_cali=false, bool show_grid=true)Slic3r::GUI::GLCanvas3Dprivate
_render_return_toolbar() constSlic3r::GUI::GLCanvas3Dprivate
_render_scene(const Camera &camera, const Size &cnv_size)Slic3r::GUI::GLCanvas3Dprivate
_render_section_view_caps()Slic3r::GUI::GLCanvas3Dprivate
_render_section_view_panel(const ImVec2 &bottom_left)Slic3r::GUI::GLCanvas3Dprivate
_render_selection()Slic3r::GUI::GLCanvas3Dprivate
_render_selection_sidebar_hints()Slic3r::GUI::GLCanvas3Dinlineprivate
_render_separator_toolbar_left() constSlic3r::GUI::GLCanvas3Dprivate
_render_separator_toolbar_right() constSlic3r::GUI::GLCanvas3Dprivate
_render_sequential_clearance()Slic3r::GUI::GLCanvas3Dprivate
_render_shadows(const Transform3d &view_matrix, const Transform3d &projection_matrix)Slic3r::GUI::GLCanvas3Dprivate
_render_sla_slices()Slic3r::GUI::GLCanvas3Dprivate
_render_ssao_pass(unsigned int width, unsigned int height)Slic3r::GUI::GLCanvas3Dprivate
_render_style_editor()Slic3r::GUI::GLCanvas3Dprivate
_render_volumes_for_picking(const Camera &camera) constSlic3r::GUI::GLCanvas3Dprivate
_render_wireframe_overlay()Slic3r::GUI::GLCanvas3Dprivate
_render_xray_volumes()Slic3r::GUI::GLCanvas3Dprivate
_resize(unsigned int w, unsigned int h)Slic3r::GUI::GLCanvas3Dprivate
_scene_cache_key(const Camera &camera) constSlic3r::GUI::GLCanvas3Dprivate
_set_current()Slic3r::GUI::GLCanvas3Dprivate
_set_overlay_as_dirty()Slic3r::GUI::GLCanvas3Dinlineprivate
_set_shown_canvas_current()Slic3r::GUI::GLCanvas3Dprivate
_set_warning_notification(EWarning warning, bool state)Slic3r::GUI::GLCanvas3Dprivate
_set_warning_notification_if_needed(EWarning warning)Slic3r::GUI::GLCanvas3Dprivate
_shadow_casters_signature(bool toolpath_casters) constSlic3r::GUI::GLCanvas3Dprivate
_shadow_mode() constSlic3r::GUI::GLCanvas3Dprivate
_start_timer()Slic3r::GUI::GLCanvas3Dinlineprivate
_static_light_dir_eye() constSlic3r::GUI::GLCanvas3Dprivate
_stop_timer()Slic3r::GUI::GLCanvas3Dinlineprivate
_switch_toolbars_icon_filename()Slic3r::GUI::GLCanvas3Dprivate
_update_camera_zoom(double zoom)Slic3r::GUI::GLCanvas3Dprivate
_update_imgui_select_plate_toolbar()Slic3r::GUI::GLCanvas3Dprivate
_update_inactive_plates_visibility()Slic3r::GUI::GLCanvas3Dprivate
_update_select_plate_toolbar_stats_item(bool force_selected=false)Slic3r::GUI::GLCanvas3D
_update_selection_from_hover()Slic3r::GUI::GLCanvas3Dprivate
_update_sla_shells_outside_state()Slic3r::GUI::GLCanvas3Dinlineprivate
_update_slice_error_status()Slic3r::GUI::GLCanvas3Dprivate
_update_volumes_hover_state()Slic3r::GUI::GLCanvas3Dprivate
_zoom_to_box(const BoundingBoxf3 &box, double margin_factor=DefaultCameraZoomToBoxMarginFactor)Slic3r::GUI::GLCanvas3Dprivate
adaptive_layer_height_profile(float quality_factor)Slic3r::GUI::GLCanvas3D
add_raycaster_for_picking(SceneRaycaster::EType type, int id, const MeshRaycaster &raycaster, const Transform3d &trafo=Transform3d::Identity(), bool use_back_faces=false)Slic3r::GUI::GLCanvas3Dinline
align_section_view_to_camera()Slic3r::GUI::GLCanvas3D
allow_multisample(bool allow)Slic3r::GUI::GLCanvas3Dinline
apply_retina_scale(Vec2d &screen_coordinate) constSlic3r::GUI::GLCanvas3D
apply_selection_move(bool slow, bool camera_space)Slic3r::GUI::GLCanvas3D
apply_selection_rotate(double angle_z_rad)Slic3r::GUI::GLCanvas3D
are_labels_shown() constSlic3r::GUI::GLCanvas3Dinline
assembly_view_countSlic3r::GUI::GLCanvas3Dprivate
auto_arrange_countSlic3r::GUI::GLCanvas3Dprivate
auto_orient_countSlic3r::GUI::GLCanvas3Dprivate
bed_shape_changed()Slic3r::GUI::GLCanvas3D
bind_event_handlers()Slic3r::GUI::GLCanvas3D
cameraSlic3r::GUI::GLCanvas3Dprivate
can_sequential_clearance_show_in_gizmo()Slic3r::GUI::GLCanvas3D
CanvasAssembleView enum valueSlic3r::GUI::GLCanvas3D
CanvasPreview enum valueSlic3r::GUI::GLCanvas3D
CanvasView3D enum valueSlic3r::GUI::GLCanvas3D
check_volumes_outside_state(ObjectFilamentResults *object_results=nullptr) constSlic3r::GUI::GLCanvas3D
check_volumes_outside_state(GLVolumeCollection &volumes) constSlic3r::GUI::GLCanvas3Dinline
check_volumes_outside_state(GLVolumeCollection &volumes, ModelInstanceEPrintVolumeState *out_state, bool selection_only=true) constSlic3r::GUI::GLCanvas3Dprivate
clear_popup_menu_position()Slic3r::GUI::GLCanvas3Dinline
clicked_button_matches_action(const wxMouseEvent &evt, MouseAction action, const std::map< MouseButton, MouseAction > &mappings) constSlic3r::GUI::GLCanvas3D
collapse_side() constSlic3r::GUI::GLCanvas3Dprivate
collapse_toolbar() constSlic3r::GUI::GLCanvas3Dprivate
Cross enum valueSlic3r::GUI::GLCanvas3D
current_printer_technology() constSlic3r::GUI::GLCanvas3Dprivate
custom_height_countSlic3r::GUI::GLCanvas3Dprivate
DefaultCameraZoomToBedMarginFactorSlic3r::GUI::GLCanvas3Dprivatestatic
DefaultCameraZoomToBoxMarginFactorSlic3r::GUI::GLCanvas3Dprivatestatic
DefaultCameraZoomToPlateMarginFactorSlic3r::GUI::GLCanvas3Dprivatestatic
delete_selected()Slic3r::GUI::GLCanvas3Dinline
deselect_all()Slic3r::GUI::GLCanvas3D
do_center()Slic3r::GUI::GLCanvas3D
do_center_plate(const int plate_idx)Slic3r::GUI::GLCanvas3D
do_drop()Slic3r::GUI::GLCanvas3D
do_mirror(const std::string &snapshot_type)Slic3r::GUI::GLCanvas3D
do_move(const std::string &snapshot_type, bool force_volume_move=false)Slic3r::GUI::GLCanvas3D
do_rotate(const std::string &snapshot_type)Slic3r::GUI::GLCanvas3D
do_scale(const std::string &snapshot_type)Slic3r::GUI::GLCanvas3D
ECameraNavigationType enum nameSlic3r::GUI::GLCanvas3Dprivate
ECanvasType enum nameSlic3r::GUI::GLCanvas3D
ECursorType enum nameSlic3r::GUI::GLCanvas3D
enable_assemble_view_toolbar(bool enable)Slic3r::GUI::GLCanvas3D
enable_collapse_toolbar(bool enable)Slic3r::GUI::GLCanvas3D
enable_dynamic_background(bool enable)Slic3r::GUI::GLCanvas3Dinline
enable_gizmos(bool enable)Slic3r::GUI::GLCanvas3Dinline
enable_labels(bool enable)Slic3r::GUI::GLCanvas3Dinline
enable_layers_editing(bool enable)Slic3r::GUI::GLCanvas3D
enable_main_toolbar(bool enable)Slic3r::GUI::GLCanvas3Dinline
enable_moving(bool enable)Slic3r::GUI::GLCanvas3Dinline
enable_picking(bool enable)Slic3r::GUI::GLCanvas3Dinline
enable_plate_chrome(bool enable)Slic3r::GUI::GLCanvas3D
enable_render(bool enabled)Slic3r::GUI::GLCanvas3Dinline
enable_return_toolbar(bool enable)Slic3r::GUI::GLCanvas3D
enable_select_plate_toolbar(bool enable)Slic3r::GUI::GLCanvas3D
enable_selection(bool enable)Slic3r::GUI::GLCanvas3Dinline
enable_separator_toolbar(bool enable)Slic3r::GUI::GLCanvas3D
enable_sinking_contours(bool enable)Slic3r::GUI::GLCanvas3Dinline
enable_slope(bool enable)Slic3r::GUI::GLCanvas3Dinline
ensure_on_bed(unsigned int object_idx, bool allow_negative_z)Slic3r::GUI::GLCanvas3D
EShadowMode enum nameSlic3r::GUI::GLCanvas3Dprivate
EWarning enum nameSlic3r::GUI::GLCanvas3Dprivate
exit_gizmo()Slic3r::GUI::GLCanvas3D
export_toolpaths_to_obj(const char *filename) constSlic3r::GUI::GLCanvas3Dinline
fff_print() constSlic3r::GUI::GLCanvas3D
finish_selection_edit()Slic3r::GUI::GLCanvas3D
force_main_toolbar_left_action(int item_id)Slic3r::GUI::GLCanvas3Dinline
force_main_toolbar_right_action(int item_id)Slic3r::GUI::GLCanvas3Dinline
force_set_focus()Slic3r::GUI::GLCanvas3D
get_arrange_settings()Slic3r::GUI::GLCanvas3D
get_assemble_view_toolbar_height() constSlic3r::GUI::GLCanvas3Dinline
get_assemble_view_toolbar_width() constSlic3r::GUI::GLCanvas3Dinline
get_assembly_paint_toolbar_width() constSlic3r::GUI::GLCanvas3Dinline
get_camera()Slic3r::GUI::GLCanvas3D
get_camera_orbit_target(ECameraNavigationType navigation_type) constSlic3r::GUI::GLCanvas3Dprivate
get_camera_pan_anchor(Camera &camera, ECameraNavigationType navigation_type, const Vec2d &screen_position) constSlic3r::GUI::GLCanvas3Dprivate
get_canvas_size() constSlic3r::GUI::GLCanvas3D
get_canvas_toolbar_right() constSlic3r::GUI::GLCanvas3D
get_canvas_type()Slic3r::GUI::GLCanvas3Dinline
get_clipping_planes() constSlic3r::GUI::GLCanvas3Dinline
get_collapse_toolbar_height() constSlic3r::GUI::GLCanvas3D
get_collapse_toolbar_width() constSlic3r::GUI::GLCanvas3D
get_dark_mode_status()Slic3r::GUI::GLCanvas3Dinline
get_empty_cells(const Vec2f start_point, const Vec2f step={10, 10})Slic3r::GUI::GLCanvas3D
get_explosion_ratio()Slic3r::GUI::GLCanvas3Dinline
get_first_hover_volume_idx() constSlic3r::GUI::GLCanvas3Dinline
get_frame_profiler()Slic3r::GUI::GLCanvas3Dinline
get_gcode_extruders_count()Slic3r::GUI::GLCanvas3Dinline
get_gcode_layers_times() constSlic3r::GUI::GLCanvas3Dinline
get_gcode_layers_times_cache() constSlic3r::GUI::GLCanvas3Dinline
get_gcode_layers_zs() constSlic3r::GUI::GLCanvas3Dinline
get_gcode_sequential_view() constSlic3r::GUI::GLCanvas3Dinline
get_gcode_vertex_at(size_t id) constSlic3r::GUI::GLCanvas3Dinline
get_gcode_view_enabled_range() constSlic3r::GUI::GLCanvas3Dinline
get_gcode_view_full_range() constSlic3r::GUI::GLCanvas3Dinline
get_gcode_view_type() constSlic3r::GUI::GLCanvas3Dinline
get_gcode_view_visible_range() constSlic3r::GUI::GLCanvas3Dinline
get_gcode_viewer()Slic3r::GUI::GLCanvas3Dinline
get_gizmos_manager() constSlic3r::GUI::GLCanvas3Dinline
get_gizmos_manager()Slic3r::GUI::GLCanvas3Dinline
get_hover_ghost_head() constSlic3r::GUI::GLCanvas3Dinline
get_hover_ghost_plate() constSlic3r::GUI::GLCanvas3Dinline
get_local_mouse_position() constSlic3r::GUI::GLCanvas3D
get_main_toolbar_height() constSlic3r::GUI::GLCanvas3Dinline
get_main_toolbar_item_id(const std::string &name) constSlic3r::GUI::GLCanvas3Dinline
get_main_toolbar_offset() constSlic3r::GUI::GLCanvas3D
get_main_toolbar_width() constSlic3r::GUI::GLCanvas3Dinline
get_model() constSlic3r::GUI::GLCanvas3Dinline
get_move_volume_id() constSlic3r::GUI::GLCanvas3Dinline
get_nearest_empty_cell(const Vec2f start_point, const Vec2f step={10, 10})Slic3r::GUI::GLCanvas3D
get_orient_settings()Slic3r::GUI::GLCanvas3Dinline
get_overlay_window_width()Slic3r::GUI::GLCanvas3Dinlineprivate
get_popup_menu_position() constSlic3r::GUI::GLCanvas3Dinline
get_raycaster_clipping_plane() constSlic3r::GUI::GLCanvas3Dprivate
get_raycasters_for_picking(SceneRaycaster::EType type)Slic3r::GUI::GLCanvas3Dinline
get_scale() constSlic3r::GUI::GLCanvas3D
get_section_view_normal() constSlic3r::GUI::GLCanvas3Dinline
get_section_view_ratio() constSlic3r::GUI::GLCanvas3Dinline
get_selection() constSlic3r::GUI::GLCanvas3Dinline
get_selection()Slic3r::GUI::GLCanvas3Dinline
get_separator_toolbar_height() constSlic3r::GUI::GLCanvas3Dinline
get_separator_toolbar_width() constSlic3r::GUI::GLCanvas3Dinline
get_show_bed() constSlic3r::GUI::GLCanvas3Dinline
get_size_proportional_to_max_bed_size(double factor) constSlic3r::GUI::GLCanvas3D
get_use_clipping_planes() constSlic3r::GUI::GLCanvas3Dinline
get_volumes() constSlic3r::GUI::GLCanvas3Dinline
get_volumes_count() constSlic3r::GUI::GLCanvas3Dinline
get_wipe_tower_info(int plate_idx) constSlic3r::GUI::GLCanvas3D
get_wxglcanvas()Slic3r::GUI::GLCanvas3Dinline
get_wxglcanvas() constSlic3r::GUI::GLCanvas3Dinline
GetHoverId()Slic3r::GUI::GLCanvas3D
GLCanvas3D(wxGLCanvas *canvas, Bed3D &bed)Slic3r::GUI::GLCanvas3Dexplicit
handle_layers_data_focus_event(const t_layer_height_range range, const EditorType type)Slic3r::GUI::GLCanvas3D
handle_shortcut(const KeyChord &chord)Slic3r::GUI::GLCanvas3D
handle_sidebar_focus_event(const std::string &opt_key, bool focus_on)Slic3r::GUI::GLCanvas3D
has_mouse_capture() constSlic3r::GUI::GLCanvas3D
has_toolpaths_to_export() constSlic3r::GUI::GLCanvas3Dinline
highlight_gizmo(const std::string &gizmo_name)Slic3r::GUI::GLCanvas3D
highlight_toolbar_item(const std::string &item_name)Slic3r::GUI::GLCanvas3D
init()Slic3r::GUI::GLCanvas3D
init_gcode_viewer(ConfigOptionMode mode, Slic3r::PresetBundle *preset_bundle)Slic3r::GUI::GLCanvas3Dinline
is_all_plates_selected()Slic3r::GUI::GLCanvas3Dinline
is_bed_visible() constSlic3r::GUI::GLCanvas3Dprivate
is_camera_pan(const wxMouseEvent &evt, const std::map< MouseButton, MouseAction > &mappings) constSlic3r::GUI::GLCanvas3D
is_camera_rotate(const wxMouseEvent &evt, const std::map< MouseButton, MouseAction > &mappings) constSlic3r::GUI::GLCanvas3D
is_collapse_toolbar_on_left() constSlic3r::GUI::GLCanvas3D
is_dragging() constSlic3r::GUI::GLCanvas3Dinline
is_flushing_matrix_error()Slic3r::GUI::GLCanvas3Dprivate
is_frame_in_progress()Slic3r::GUI::GLCanvas3Dinlinestatic
is_initialized() constSlic3r::GUI::GLCanvas3Dinline
is_layers_editing_allowed() constSlic3r::GUI::GLCanvas3Dinline
is_layers_editing_enabled() constSlic3r::GUI::GLCanvas3Dinline
is_mouse_dragging() constSlic3r::GUI::GLCanvas3Dinline
is_mouse_left_up_ignored() constSlic3r::GUI::GLCanvas3Dinline
is_object_sinking(int object_idx) constSlic3r::GUI::GLCanvas3D
is_overhang_shown() constSlic3r::GUI::GLCanvas3Dinline
is_reload_delayed() constSlic3r::GUI::GLCanvas3Dinline
is_rendering_enabled()Slic3r::GUI::GLCanvas3Dinline
is_section_view_active() constSlic3r::GUI::GLCanvas3Dinline
is_using_slope() constSlic3r::GUI::GLCanvas3Dinline
load_arrange_settings()Slic3r::GUI::GLCanvas3D
load_gcode_preview(const GCodeProcessorResult &gcode_result, const std::vector< std::string > &str_tool_colors, const std::vector< std::string > &str_color_print_colors, bool only_gcode)Slic3r::GUI::GLCanvas3D
load_object(const ModelObject &model_object, int obj_idx, std::vector< int > instance_idxs)Slic3r::GUI::GLCanvas3D
load_object(const Model &model, int obj_idx)Slic3r::GUI::GLCanvas3D
load_render_colors()Slic3r::GUI::GLCanvas3Dprivatestatic
load_shells(const Print &print, bool force_previewing=false)Slic3r::GUI::GLCanvas3D
load_sla_preview()Slic3r::GUI::GLCanvas3D
m_alt_wheel_usedSlic3r::GUI::GLCanvas3Dprivate
m_apply_zoom_to_volumes_filterSlic3r::GUI::GLCanvas3Dprivate
m_arrange_settings_fffSlic3r::GUI::GLCanvas3Dprivate
m_arrange_settings_fff_seq_printSlic3r::GUI::GLCanvas3Dprivate
m_arrange_settings_slaSlic3r::GUI::GLCanvas3Dprivate
m_assemble_view_toolbarSlic3r::GUI::GLCanvas3Dmutableprivate
m_axesSlic3r::GUI::GLCanvas3Dprivate
m_backgroundSlic3r::GUI::GLCanvas3D
m_bedSlic3r::GUI::GLCanvas3Dprivate
m_benchmarkingSlic3r::GUI::GLCanvas3Dprivate
m_cad_grid_bbSlic3r::GUI::GLCanvas3Dprivate
m_cad_grid_centerSlic3r::GUI::GLCanvas3Dprivate
m_cad_grid_majorSlic3r::GUI::GLCanvas3Dprivate
m_cad_grid_minorSlic3r::GUI::GLCanvas3Dprivate
m_cad_grid_validSlic3r::GUI::GLCanvas3Dprivate
m_camera_clipping_planeSlic3r::GUI::GLCanvas3Dprivate
m_camera_movementSlic3r::GUI::GLCanvas3Dprivate
m_canvasSlic3r::GUI::GLCanvas3Dprivate
m_canvas_toolbar_posSlic3r::GUI::GLCanvas3Dmutableprivate
m_canvas_typeSlic3r::GUI::GLCanvas3Dprivate
m_center_of_massSlic3r::GUI::GLCanvas3Dprivate
m_clipping_planesSlic3r::GUI::GLCanvas3Dprivate
m_collapse_sideSlic3r::GUI::GLCanvas3Dprivate
m_collapse_toolbarSlic3r::GUI::GLCanvas3Dprivate
m_collapse_toolbar_enabledSlic3r::GUI::GLCanvas3Dprivate
m_color_bySlic3r::GUI::GLCanvas3Dprivate
m_configSlic3r::GUI::GLCanvas3Dprivate
m_contextSlic3r::GUI::GLCanvas3Dprivate
m_cursor_typeSlic3r::GUI::GLCanvas3Dprivate
m_design_canvasSlic3r::GUI::GLCanvas3Dprivate
m_dirtySlic3r::GUI::GLCanvas3Dprivate
m_dynamic_background_enabledSlic3r::GUI::GLCanvas3Dprivate
m_enable_renderSlic3r::GUI::GLCanvas3Dprivate
m_event_handlers_boundSlic3r::GUI::GLCanvas3Dprivate
m_explosion_ratioSlic3r::GUI::GLCanvas3Dmutableprivate
m_extra_frame_requestedSlic3r::GUI::GLCanvas3Dprivate
m_fps_overlay_tickSlic3r::GUI::GLCanvas3Dprivate
m_fps_overlay_timerSlic3r::GUI::GLCanvas3Dprivate
m_frame_profilerSlic3r::GUI::GLCanvas3Dprivate
m_fxaa_texture_idSlic3r::GUI::GLCanvas3D
m_fxaa_texture_sizeSlic3r::GUI::GLCanvas3D
m_gcode_layers_times_cacheSlic3r::GUI::GLCanvas3Dprivate
m_gcode_viewerSlic3r::GUI::GLCanvas3Dprivate
m_gesture_pan_anchorSlic3r::GUI::GLCanvas3Dprivate
m_gizmo_highlighterSlic3r::GUI::GLCanvas3D
m_gizmosSlic3r::GUI::GLCanvas3Dprivate
m_hover_ghost_headSlic3r::GUI::GLCanvas3Dprivate
m_hover_ghost_plateSlic3r::GUI::GLCanvas3Dprivate
m_hover_plate_idxsSlic3r::GUI::GLCanvas3Dprivate
m_hover_volume_idxsSlic3r::GUI::GLCanvas3Dmutableprivate
m_imgui_undo_redo_hovered_posSlic3r::GUI::GLCanvas3Dprivate
m_in_renderSlic3r::GUI::GLCanvas3Dprivate
m_inactive_plates_hiddenSlic3r::GUI::GLCanvas3Dprivate
m_initializedSlic3r::GUI::GLCanvas3Dprivate
m_is_darkSlic3r::GUI::GLCanvas3Dprivate
m_is_touchpad_navigationSlic3r::GUI::GLCanvas3Dprivate
m_key_downSlic3r::GUI::GLCanvas3Dprivate
m_labelsSlic3r::GUI::GLCanvas3Dprivate
m_last_frame_start_timeSlic3r::GUI::GLCanvas3Dprivate
m_last_hSlic3r::GUI::GLCanvas3Dprivate
m_last_wSlic3r::GUI::GLCanvas3Dprivate
m_layers_editingSlic3r::GUI::GLCanvas3Dprivate
m_main_toolbarSlic3r::GUI::GLCanvas3Dmutableprivate
m_modelSlic3r::GUI::GLCanvas3Dprivate
m_mouseSlic3r::GUI::GLCanvas3Dprivate
m_mouse_wheelSlic3r::GUI::GLCanvas3Dprivate
m_movingSlic3r::GUI::GLCanvas3Dprivate
m_moving_enabledSlic3r::GUI::GLCanvas3Dprivate
m_multisample_allowedSlic3r::GUI::GLCanvas3Dprivate
m_navigator_draggingSlic3r::GUI::GLCanvas3Dprivate
m_old_sizeSlic3r::GUI::GLCanvas3Dprivate
m_orient_settings_fffSlic3r::GUI::GLCanvas3Dprivate
m_orient_settings_slaSlic3r::GUI::GLCanvas3Dprivate
m_overlay_dirtySlic3r::GUI::GLCanvas3Dprivate
m_paint_toolbar_widthSlic3r::GUI::GLCanvas3Dmutableprivate
m_picking_enabledSlic3r::GUI::GLCanvas3Dprivate
m_plate_chrome_enabledSlic3r::GUI::GLCanvas3Dprivate
m_plate_shadow_maskSlic3r::GUI::GLCanvas3D
m_plate_shadow_mask_keySlic3r::GUI::GLCanvas3D
m_plate_switcher_itemsSlic3r::GUI::GLCanvas3Dprivate
m_plate_switcher_scrollbarSlic3r::GUI::GLCanvas3Dprivate
m_plate_switcher_versionSlic3r::GUI::GLCanvas3Dprivate
m_popup_menu_positonSlic3r::GUI::GLCanvas3D
m_presented_signatureSlic3r::GUI::GLCanvas3D
m_processSlic3r::GUI::GLCanvas3Dprivate
m_rectangle_selectionSlic3r::GUI::GLCanvas3Dprivate
m_reload_delayedSlic3r::GUI::GLCanvas3Dprivate
m_render_previewSlic3r::GUI::GLCanvas3Dprivate
m_render_sla_auxiliariesSlic3r::GUI::GLCanvas3Dprivate
m_render_statsSlic3r::GUI::GLCanvas3Dprivate
m_render_timerSlic3r::GUI::GLCanvas3Dprivate
m_requires_check_outside_stateSlic3r::GUI::GLCanvas3Dprivate
m_return_toolbarSlic3r::GUI::GLCanvas3Dmutableprivate
m_rotation_centerSlic3r::GUI::GLCanvas3Dmutableprivate
m_scSlic3r::GUI::GLCanvas3Dmutableprivate
m_scene_cacheSlic3r::GUI::GLCanvas3D
m_scene_raycasterSlic3r::GUI::GLCanvas3Dprivate
m_section_viewSlic3r::GUI::GLCanvas3Dprivate
m_section_view_capsSlic3r::GUI::GLCanvas3Dprivate
m_sel_plate_toolbarSlic3r::GUI::GLCanvas3Dmutableprivate
m_selected_extruderSlic3r::GUI::GLCanvas3Dprivate
m_selectionSlic3r::GUI::GLCanvas3Dprivate
m_selection_editSlic3r::GUI::GLCanvas3Dprivate
m_separator_toolbarSlic3r::GUI::GLCanvas3Dmutableprivate
m_sequential_print_clearanceSlic3r::GUI::GLCanvas3D
m_sequential_print_clearance_first_displacementSlic3r::GUI::GLCanvas3D
m_shadow_light_vpSlic3r::GUI::GLCanvas3D
m_shadow_map_fboSlic3r::GUI::GLCanvas3D
m_shadow_map_keySlic3r::GUI::GLCanvas3D
m_shadow_map_sizeSlic3r::GUI::GLCanvas3D
m_shadow_map_texture_idSlic3r::GUI::GLCanvas3D
m_shadow_map_validSlic3r::GUI::GLCanvas3D
m_shadow_plate_boundsSlic3r::GUI::GLCanvas3D
m_shortcuts_assembly_viewSlic3r::GUI::GLCanvas3Dprivate
m_show_bedSlic3r::GUI::GLCanvas3Dprivate
m_show_world_axesSlic3r::GUI::GLCanvas3Dprivate
m_sidebar_fieldSlic3r::GUI::GLCanvas3Dprivate
m_sinking_contours_enabledSlic3r::GUI::GLCanvas3Dprivate
m_sla_capsSlic3r::GUI::GLCanvas3Dprivate
m_slopeSlic3r::GUI::GLCanvas3Dprivate
m_ssao_color_texture_idSlic3r::GUI::GLCanvas3D
m_ssao_depth_texture_idSlic3r::GUI::GLCanvas3D
m_ssao_texture_sizeSlic3r::GUI::GLCanvas3D
m_studio_lightingSlic3r::GUI::GLCanvas3Dprivate
m_timerSlic3r::GUI::GLCanvas3Dprivate
m_timer_set_colorSlic3r::GUI::GLCanvas3Dprivate
m_toolbar_highlighterSlic3r::GUI::GLCanvas3D
m_toolpath_outsideSlic3r::GUI::GLCanvas3Dprivate
m_tooltipSlic3r::GUI::GLCanvas3Dprivate
m_tooltip_enabledSlic3r::GUI::GLCanvas3Dprivate
m_use_clipping_planesSlic3r::GUI::GLCanvas3Dprivate
m_volumesSlic3r::GUI::GLCanvas3Dprivate
make_current_for_postinit()Slic3r::GUI::GLCanvas3D
mirror_selection(Axis axis)Slic3r::GUI::GLCanvas3D
mouse_ray(const Point &mouse_pos)Slic3r::GUI::GLCanvas3D
mouse_up_cleanup()Slic3r::GUI::GLCanvas3D
MouseAction enum nameSlic3r::GUI::GLCanvas3D
MouseButton enum nameSlic3r::GUI::GLCanvas3D
msw_rescale()Slic3r::GUI::GLCanvas3Dinline
on_change_color_mode(bool is_dark, bool reinit=true)Slic3r::GUI::GLCanvas3D
on_char(wxKeyEvent &evt)Slic3r::GUI::GLCanvas3D
on_fps_overlay_timer(wxTimerEvent &evt)Slic3r::GUI::GLCanvas3D
on_gesture(wxGestureEvent &evt)Slic3r::GUI::GLCanvas3D
on_idle(wxIdleEvent &evt)Slic3r::GUI::GLCanvas3D
on_key(wxKeyEvent &evt)Slic3r::GUI::GLCanvas3D
on_mouse(wxMouseEvent &evt)Slic3r::GUI::GLCanvas3D
on_mouse_wheel(wxMouseEvent &evt)Slic3r::GUI::GLCanvas3D
on_paint(wxPaintEvent &evt)Slic3r::GUI::GLCanvas3D
on_render_timer(wxTimerEvent &evt)Slic3r::GUI::GLCanvas3D
on_set_color_timer(wxTimerEvent &evt)Slic3r::GUI::GLCanvas3D
on_set_focus(wxFocusEvent &evt)Slic3r::GUI::GLCanvas3D
on_size(wxSizeEvent &evt)Slic3r::GUI::GLCanvas3Dinline
on_timer(wxTimerEvent &evt)Slic3r::GUI::GLCanvas3D
plate_scene_bounding_box(int plate_idx) constSlic3r::GUI::GLCanvas3D
plates_count_changed()Slic3r::GUI::GLCanvas3D
post_event(wxEvent &&event)Slic3r::GUI::GLCanvas3D
refresh_camera_scene_box()Slic3r::GUI::GLCanvas3D
release_held_modifiers()Slic3r::GUI::GLCanvas3D
reload_scene(bool refresh_immediately, bool force_full_scene_refresh=false)Slic3r::GUI::GLCanvas3D
remove_curr_plate_all()Slic3r::GUI::GLCanvas3D
remove_raycasters_for_picking(SceneRaycaster::EType type, int id)Slic3r::GUI::GLCanvas3Dinline
remove_raycasters_for_picking(SceneRaycaster::EType type)Slic3r::GUI::GLCanvas3Dinline
render(bool only_init=false)Slic3r::GUI::GLCanvas3D
render_thumbnail(ThumbnailData &thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams &thumbnail_params, Camera::EType camera_type, Camera::ViewAngleType camera_view_angle_type=Camera::ViewAngleType::Iso, bool for_picking=false, bool ban_light=false)Slic3r::GUI::GLCanvas3D
render_thumbnail(ThumbnailData &thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams &thumbnail_params, ModelObjectPtrs &model_objects, const GLVolumeCollection &volumes, Camera::EType camera_type, Camera::ViewAngleType camera_view_angle_type=Camera::ViewAngleType::Iso, bool for_picking=false, bool ban_light=false)Slic3r::GUI::GLCanvas3D
render_thumbnail(ThumbnailData &thumbnail_data, std::vector< ColorRGBA > &extruder_colors, unsigned int w, unsigned int h, const ThumbnailsParams &thumbnail_params, ModelObjectPtrs &model_objects, const GLVolumeCollection &volumes, Camera::EType camera_type, Camera::ViewAngleType camera_view_angle_type=Camera::ViewAngleType::Iso, bool for_picking=false, bool ban_light=false)Slic3r::GUI::GLCanvas3D
render_thumbnail_framebuffer(ThumbnailData &thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams &thumbnail_params, PartPlateList &partplate_list, ModelObjectPtrs &model_objects, const GLVolumeCollection &volumes, std::vector< ColorRGBA > &extruder_colors, GLShaderProgram *shader, Camera::EType camera_type, Camera::ViewAngleType camera_view_angle_type=Camera::ViewAngleType::Iso, bool for_picking=false, bool ban_light=false)Slic3r::GUI::GLCanvas3Dstatic
render_thumbnail_framebuffer_ext(ThumbnailData &thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams &thumbnail_params, PartPlateList &partplate_list, ModelObjectPtrs &model_objects, const GLVolumeCollection &volumes, std::vector< ColorRGBA > &extruder_colors, GLShaderProgram *shader, Camera::EType camera_type, Camera::ViewAngleType camera_view_angle_type=Camera::ViewAngleType::Iso, bool for_picking=false, bool ban_light=false)Slic3r::GUI::GLCanvas3Dstatic
render_thumbnail_internal(ThumbnailData &thumbnail_data, const ThumbnailsParams &thumbnail_params, PartPlateList &partplate_list, ModelObjectPtrs &model_objects, const GLVolumeCollection &volumes, std::vector< ColorRGBA > &extruder_colors, GLShaderProgram *shader, Camera::EType camera_type, Camera::ViewAngleType camera_view_angle_type=Camera::ViewAngleType::Iso, bool for_picking=false, bool ban_light=false)Slic3r::GUI::GLCanvas3Dstatic
render_thumbnail_legacy(ThumbnailData &thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams &thumbnail_params, PartPlateList &partplate_list, ModelObjectPtrs &model_objects, const GLVolumeCollection &volumes, std::vector< ColorRGBA > &extruder_colors, GLShaderProgram *shader, Camera::EType camera_type, Camera::ViewAngleType camera_view_angle_type=Camera::ViewAngleType::Iso, bool for_picking=false, bool ban_light=false)Slic3r::GUI::GLCanvas3Dstatic
request_extra_frame()Slic3r::GUI::GLCanvas3Dinline
requires_check_outside_state()Slic3r::GUI::GLCanvas3Dinline
reset_all_gizmos()Slic3r::GUI::GLCanvas3Dinline
reset_clipping_planes_cache()Slic3r::GUI::GLCanvas3Dinline
reset_explosion_ratio()Slic3r::GUI::GLCanvas3Dinline
reset_gcode_layers_times_cache()Slic3r::GUI::GLCanvas3Dinline
reset_gcode_toolpaths()Slic3r::GUI::GLCanvas3Dinline
reset_layer_height_profile()Slic3r::GUI::GLCanvas3D
reset_old_size()Slic3r::GUI::GLCanvas3Dinline
reset_select_plate_toolbar_selection()Slic3r::GUI::GLCanvas3D
reset_sequential_print_clearance()Slic3r::GUI::GLCanvas3Dinline
reset_shells()Slic3r::GUI::GLCanvas3Dinline
reset_volumes()Slic3r::GUI::GLCanvas3D
s_frames_in_progressSlic3r::GUI::GLCanvas3Dprivatestatic
scene_bounding_box() constSlic3r::GUI::GLCanvas3D
schedule_extra_frame(int milliseconds)Slic3r::GUI::GLCanvas3D
select_all()Slic3r::GUI::GLCanvas3D
select_curr_plate_all()Slic3r::GUI::GLCanvas3D
select_object_from_idx(std::vector< int > &object_idxs)Slic3r::GUI::GLCanvas3D
select_plate()Slic3r::GUI::GLCanvas3D
select_view(const std::string &direction)Slic3r::GUI::GLCanvas3D
set_as_dirty()Slic3r::GUI::GLCanvas3Dinline
set_benchmarking(bool benchmarking)Slic3r::GUI::GLCanvas3Dinline
set_clipping_plane(unsigned int id, const ClippingPlane &plane)Slic3r::GUI::GLCanvas3Dinline
set_collapse_toolbar(GLToolbar *toolbar, std::function< CollapseSide()> side)Slic3r::GUI::GLCanvas3D
set_color_by(const std::string &value)Slic3r::GUI::GLCanvas3D
set_color_clip_plane(const Vec3d &cp_normal, double offset)Slic3r::GUI::GLCanvas3Dinline
set_color_clip_plane_colors(const std::array< ColorRGBA, 2 > &colors)Slic3r::GUI::GLCanvas3Dinline
set_config(const DynamicPrintConfig *config)Slic3r::GUI::GLCanvas3D
set_context(wxGLContext *context)Slic3r::GUI::GLCanvas3Dinline
set_cursor(ECursorType type)Slic3r::GUI::GLCanvas3D
set_design_canvas(bool b)Slic3r::GUI::GLCanvas3Dinline
set_gcode_view_type(libvgcode::EViewType type)Slic3r::GUI::GLCanvas3Dinline
set_imgui_scaling()Slic3r::GUI::GLCanvas3D
set_model(Model *model)Slic3r::GUI::GLCanvas3D
set_mouse_as_dragging()Slic3r::GUI::GLCanvas3Dinline
set_popup_menu_position(const Vec2d &position)Slic3r::GUI::GLCanvas3Dinline
set_process(BackgroundSlicingProcess *process)Slic3r::GUI::GLCanvas3Dinline
set_raycaster_gizmos_on_top(bool value)Slic3r::GUI::GLCanvas3Dinline
set_section_view_ratio(double ratio)Slic3r::GUI::GLCanvas3D
set_selected_extruder(int extruder)Slic3r::GUI::GLCanvas3Dinline
set_selected_visible(bool visible)Slic3r::GUI::GLCanvas3D
set_sequential_print_clearance_polygons(const Polygons &polygons, const std::vector< std::pair< Polygon, float > > &height_polygons)Slic3r::GUI::GLCanvas3Dinline
set_sequential_print_clearance_render_fill(bool render_fill)Slic3r::GUI::GLCanvas3Dinline
set_sequential_print_clearance_visible(bool visible)Slic3r::GUI::GLCanvas3Dinline
set_shell_transparence(float alpha=0.2f)Slic3r::GUI::GLCanvas3D
set_shells_on_previewing(bool is_preview)Slic3r::GUI::GLCanvas3Dinline
set_show_bed(bool b)Slic3r::GUI::GLCanvas3Dinline
set_slope_normal_angle(float angle_in_deg)Slic3r::GUI::GLCanvas3Dinline
set_studio_lighting(bool on)Slic3r::GUI::GLCanvas3Dinline
set_tooltip(const std::string &tooltip)Slic3r::GUI::GLCanvas3D
set_type(ECanvasType type)Slic3r::GUI::GLCanvas3Dinline
set_use_clipping_planes(bool use)Slic3r::GUI::GLCanvas3Dinline
set_use_color_clip_plane(bool use)Slic3r::GUI::GLCanvas3Dinline
set_volumes_z_range(const std::array< double, 2 > &range)Slic3r::GUI::GLCanvas3Dinline
share_section_view(const GLCanvas3D &owner)Slic3r::GUI::GLCanvas3Dinline
show_labels(bool show)Slic3r::GUI::GLCanvas3Dinline
show_overhang(bool show)Slic3r::GUI::GLCanvas3Dinline
sla_print() constSlic3r::GUI::GLCanvas3D
smooth_layer_height_profile(const HeightProfileSmoothingParams &smoothing_params)Slic3r::GUI::GLCanvas3D
split_to_objects_countSlic3r::GUI::GLCanvas3Dprivate
split_to_part_countSlic3r::GUI::GLCanvas3Dprivate
Standard enum valueSlic3r::GUI::GLCanvas3D
timestamp_now()Slic3r::GUI::GLCanvas3Dinlinestatic
toggle_model_objects_visibility(bool visible, const ModelObject *mo=nullptr, int instance_idx=-1, const ModelVolume *mv=nullptr)Slic3r::GUI::GLCanvas3D
toggle_section_view()Slic3r::GUI::GLCanvas3D
toggle_selected_volume_visibility(bool selected_visible)Slic3r::GUI::GLCanvas3D
toggle_sla_auxiliaries_visibility(bool visible, const ModelObject *mo=nullptr, int instance_idx=-1)Slic3r::GUI::GLCanvas3D
toggle_world_axes_visibility(bool force_show=false)Slic3r::GUI::GLCanvas3D
unbind_event_handlers()Slic3r::GUI::GLCanvas3D
update_compacted_wipe_tower_clearance()Slic3r::GUI::GLCanvas3D
update_gcode_sequential_view_current(unsigned int first, unsigned int last)Slic3r::GUI::GLCanvas3Dinline
update_gizmos_on_off_state()Slic3r::GUI::GLCanvas3D
update_instance_printable_state_for_object(size_t obj_idx)Slic3r::GUI::GLCanvas3D
update_instance_printable_state_for_objects(const std::vector< size_t > &object_idxs)Slic3r::GUI::GLCanvas3D
update_render_colors()Slic3r::GUI::GLCanvas3Dprivatestatic
update_sequential_clearance()Slic3r::GUI::GLCanvas3D
update_shortcut_tooltips()Slic3r::GUI::GLCanvas3D
update_ui_from_settings()Slic3r::GUI::GLCanvas3D
update_volumes_colors_by_extruder()Slic3r::GUI::GLCanvas3D
use_slope(bool use)Slic3r::GUI::GLCanvas3Dinline
volumes_bounding_box(bool current_plate_only=false) constSlic3r::GUI::GLCanvas3D
zoom_to_bed()Slic3r::GUI::GLCanvas3D
zoom_to_gcode()Slic3r::GUI::GLCanvas3D
zoom_to_plate(int plate_idx=-1)Slic3r::GUI::GLCanvas3D
zoom_to_selection()Slic3r::GUI::GLCanvas3D
zoom_to_volumes()Slic3r::GUI::GLCanvas3D
~GLCanvas3D()Slic3r::GUI::GLCanvas3D